本文共计7021个字,预计阅读时长28.1分钟。
初始状态:无启动器,无BE
第一步,打开小公举
此时进程状态
第三步,启动塔科夫
能够载入小公举
然后立刻闪退。
2025-12-16 12:21:40.001|1.0.0.5.42334|Error|errors|Incorrect Enum value promoCode at [5].source, fallback to ECustomizationSource.None
UnityEngine.Debug:LogError(Object)
EFT.EnumConverter`1:ReadJson(JsonReader, Type, Object, JsonSerializer)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:DeserializeConvertable(JsonConverter, JsonReader, Type, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:ResolvePropertyAndCreatorValues(JsonObjectContract, JsonProperty, JsonReader, Type)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateObjectUsingCreatorWithParameters(JsonReader, JsonObjectContract, JsonProperty, ObjectConstructor`1, String)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateNewObject(JsonReader, JsonObjectContract, JsonProperty, JsonProperty, String, Boolean&)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateObject(JsonReader, Type, JsonContract, JsonProperty, JsonContainerContract, JsonProperty, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateValueInternal(JsonReader, Type, JsonContract, JsonProperty, JsonContainerContract, JsonProperty, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:PopulateList(IList, JsonReader, JsonArrayContract, JsonProperty, String)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateList(JsonReader, Type, JsonContract, JsonProperty, Object, String)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateValueInternal(JsonReader, Type, JsonContract, JsonProperty, JsonContainerContract, JsonProperty, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:Deserialize(JsonReader, Type, Boolean)
Newtonsoft.Json.JsonSerializer:DeserializeInternal(JsonReader, Type)
Newtonsoft.Json.JsonConvert:DeserializeObject(String, Type, JsonSerializerSettings)
Newtonsoft.Json.JsonConvert:DeserializeObject(String, JsonConverter[])
HTTPTransportManager:ExtractResponseResult(BackendRequestParams, String)
Diz.Utils.<>c__DisplayClass10_0`1:<RunOnBackgroundThread>b__0()
Diz.Utils.TaskWorker:ExecuteTask(Func`1)
Diz.Utils.<Work>d__18:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
Diz.Utils.TaskWorker:Work()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
2025-12-16 12:21:40.001|1.0.0.5.42334|Error|errors|Incorrect Enum value promoCode at [6].source, fallback to ECustomizationSource.None
UnityEngine.Debug:LogError(Object)
EFT.EnumConverter`1:ReadJson(JsonReader, Type, Object, JsonSerializer)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:DeserializeConvertable(JsonConverter, JsonReader, Type, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:ResolvePropertyAndCreatorValues(JsonObjectContract, JsonProperty, JsonReader, Type)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateObjectUsingCreatorWithParameters(JsonReader, JsonObjectContract, JsonProperty, ObjectConstructor`1, String)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateNewObject(JsonReader, JsonObjectContract, JsonProperty, JsonProperty, String, Boolean&)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateObject(JsonReader, Type, JsonContract, JsonProperty, JsonContainerContract, JsonProperty, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateValueInternal(JsonReader, Type, JsonContract, JsonProperty, JsonContainerContract, JsonProperty, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:PopulateList(IList, JsonReader, JsonArrayContract, JsonProperty, String)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateList(JsonReader, Type, JsonContract, JsonProperty, Object, String)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateValueInternal(JsonReader, Type, JsonContract, JsonProperty, JsonContainerContract, JsonProperty, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:Deserialize(JsonReader, Type, Boolean)
Newtonsoft.Json.JsonSerializer:DeserializeInternal(JsonReader, Type)
Newtonsoft.Json.JsonConvert:DeserializeObject(String, Type, JsonSerializerSettings)
Newtonsoft.Json.JsonConvert:DeserializeObject(String, JsonConverter[])
HTTPTransportManager:ExtractResponseResult(BackendRequestParams, String)
Diz.Utils.<>c__DisplayClass10_0`1:<RunOnBackgroundThread>b__0()
Diz.Utils.TaskWorker:ExecuteTask(Func`1)
Diz.Utils.<Work>d__18:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
Diz.Utils.TaskWorker:Work()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
2025-12-16 12:21:58.420|1.0.0.5.42334|Error|errors|<b>Locale</b>. Trying to add duplicate: standard
UnityEngine.Debug:LogError(Object)
EFT.LocalizationManager:ConvertToLocale(Dictionary`2)
EFT.LocalizationManager:UpdateLocales(String, Dictionary`2, Boolean)
EFT.<ReloadBackendLocale>d__1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<Send>d__30`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<SendLegacy>d__36`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<Send>d__29`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<SendAndHandleRetries>d__31`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<ExecuteRequest>d__33`1:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
Diz.Utils.TaskWorker:CheckForFinishedTasks()
2025-12-16 12:21:58.420|1.0.0.5.42334|Error|errors|<b>Locale</b>. Trying to add duplicate: tournament
UnityEngine.Debug:LogError(Object)
EFT.LocalizationManager:ConvertToLocale(Dictionary`2)
EFT.LocalizationManager:UpdateLocales(String, Dictionary`2, Boolean)
EFT.<ReloadBackendLocale>d__1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<Send>d__30`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<SendLegacy>d__36`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<Send>d__29`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<SendAndHandleRetries>d__31`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<ExecuteRequest>d__33`1:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
Diz.Utils.TaskWorker:CheckForFinishedTasks()
不开小公举就能进了
开了一把scav,确认不是硬件损坏
---------------------------------------
12.16
经过和群友讨论,并实验测试:
问题大概是透视可能比较不稳定,尤其是保存配置引发的。
我想可能闪退的人都有一个和我类似的操作:先把透视距离拉到最大,然后保存。
我不是开发者,我不确定崩溃的程序逻辑坏在哪里,但是我目前试出来的一个可以凑合使用的方法是:每次载入游戏的时候快速关闭小公举里的所有功能(这是个保险措施,实际上未必需要是所有),能调数值的全都调最小,所有打了勾的都取消。然后进地图以后再根据需要分别勾选和调整自己需要的数值。这样就可以维持使用了。
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