本文共计6742个字,预计阅读时长27分钟。
初始状态:无启动器,无BE
第一步,打开小公举
此时进程状态
第三步,启动塔科夫
能够载入小公举
然后立刻闪退。
2025-12-16 12:21:40.001|1.0.0.5.42334|Error|errors|Incorrect Enum value promoCode at [5].source, fallback to ECustomizationSource.None
UnityEngine.Debug:LogError(Object)
EFT.EnumConverter`1:ReadJson(JsonReader, Type, Object, JsonSerializer)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:DeserializeConvertable(JsonConverter, JsonReader, Type, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:ResolvePropertyAndCreatorValues(JsonObjectContract, JsonProperty, JsonReader, Type)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateObjectUsingCreatorWithParameters(JsonReader, JsonObjectContract, JsonProperty, ObjectConstructor`1, String)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateNewObject(JsonReader, JsonObjectContract, JsonProperty, JsonProperty, String, Boolean&)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateObject(JsonReader, Type, JsonContract, JsonProperty, JsonContainerContract, JsonProperty, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateValueInternal(JsonReader, Type, JsonContract, JsonProperty, JsonContainerContract, JsonProperty, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:PopulateList(IList, JsonReader, JsonArrayContract, JsonProperty, String)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateList(JsonReader, Type, JsonContract, JsonProperty, Object, String)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateValueInternal(JsonReader, Type, JsonContract, JsonProperty, JsonContainerContract, JsonProperty, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:Deserialize(JsonReader, Type, Boolean)
Newtonsoft.Json.JsonSerializer:DeserializeInternal(JsonReader, Type)
Newtonsoft.Json.JsonConvert:DeserializeObject(String, Type, JsonSerializerSettings)
Newtonsoft.Json.JsonConvert:DeserializeObject(String, JsonConverter[])
HTTPTransportManager:ExtractResponseResult(BackendRequestParams, String)
Diz.Utils.<>c__DisplayClass10_0`1:<RunOnBackgroundThread>b__0()
Diz.Utils.TaskWorker:ExecuteTask(Func`1)
Diz.Utils.<Work>d__18:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
Diz.Utils.TaskWorker:Work()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
2025-12-16 12:21:40.001|1.0.0.5.42334|Error|errors|Incorrect Enum value promoCode at [6].source, fallback to ECustomizationSource.None
UnityEngine.Debug:LogError(Object)
EFT.EnumConverter`1:ReadJson(JsonReader, Type, Object, JsonSerializer)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:DeserializeConvertable(JsonConverter, JsonReader, Type, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:ResolvePropertyAndCreatorValues(JsonObjectContract, JsonProperty, JsonReader, Type)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateObjectUsingCreatorWithParameters(JsonReader, JsonObjectContract, JsonProperty, ObjectConstructor`1, String)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateNewObject(JsonReader, JsonObjectContract, JsonProperty, JsonProperty, String, Boolean&)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateObject(JsonReader, Type, JsonContract, JsonProperty, JsonContainerContract, JsonProperty, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateValueInternal(JsonReader, Type, JsonContract, JsonProperty, JsonContainerContract, JsonProperty, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:PopulateList(IList, JsonReader, JsonArrayContract, JsonProperty, String)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateList(JsonReader, Type, JsonContract, JsonProperty, Object, String)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateValueInternal(JsonReader, Type, JsonContract, JsonProperty, JsonContainerContract, JsonProperty, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:Deserialize(JsonReader, Type, Boolean)
Newtonsoft.Json.JsonSerializer:DeserializeInternal(JsonReader, Type)
Newtonsoft.Json.JsonConvert:DeserializeObject(String, Type, JsonSerializerSettings)
Newtonsoft.Json.JsonConvert:DeserializeObject(String, JsonConverter[])
HTTPTransportManager:ExtractResponseResult(BackendRequestParams, String)
Diz.Utils.<>c__DisplayClass10_0`1:<RunOnBackgroundThread>b__0()
Diz.Utils.TaskWorker:ExecuteTask(Func`1)
Diz.Utils.<Work>d__18:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
Diz.Utils.TaskWorker:Work()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
2025-12-16 12:21:58.420|1.0.0.5.42334|Error|errors|<b>Locale</b>. Trying to add duplicate: standard
UnityEngine.Debug:LogError(Object)
EFT.LocalizationManager:ConvertToLocale(Dictionary`2)
EFT.LocalizationManager:UpdateLocales(String, Dictionary`2, Boolean)
EFT.<ReloadBackendLocale>d__1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<Send>d__30`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<SendLegacy>d__36`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<Send>d__29`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<SendAndHandleRetries>d__31`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<ExecuteRequest>d__33`1:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
Diz.Utils.TaskWorker:CheckForFinishedTasks()
2025-12-16 12:21:58.420|1.0.0.5.42334|Error|errors|<b>Locale</b>. Trying to add duplicate: tournament
UnityEngine.Debug:LogError(Object)
EFT.LocalizationManager:ConvertToLocale(Dictionary`2)
EFT.LocalizationManager:UpdateLocales(String, Dictionary`2, Boolean)
EFT.<ReloadBackendLocale>d__1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<Send>d__30`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<SendLegacy>d__36`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<Send>d__29`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<SendAndHandleRetries>d__31`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<ExecuteRequest>d__33`1:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
Diz.Utils.TaskWorker:CheckForFinishedTasks()
不开小公举就能进了
开了一把scav,确认不是硬件损坏
- 2025-12-07 请问为什么我启动是这样,之前都开了两局,游戏只有开锁没有其他功能,我ALT+F4之后就这样了
- 2024-06-25 一个免费好用的图床
- 2025-04-07 小公举5.1.1 [可以直接进本地迷宫]
- 2025-12-07 不好意思打扰大家,想问问看用小公举怎么进迷宫呀?
- 2025-12-12 求助 打开游戏提示无法安装battleeye服务
- 2024-07-17 一个小例子,关于随机排序
- 2025-09-19 小公主反作弊进程
- 2025-05-13 小公举5.2.1
- 2025-03-18 小公举5.0.1
- 2025-11-16 正式版的小公举









